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virtual void | onRender (OpenGLFunctions *gl, glm::mat4 projection, glm::mat4 view, glm::mat4 model)=0 |
| | 渲染事件,每帧会被调用
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virtual void | onUpdate () override |
| | 每帧被调用一次
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virtual QString | name () const |
| | 该类型的名称,应由子类重写
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virtual void | onPropertyChange (const QString &key, const QVariant &original) |
| | 有属性被更改时被调用一次
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QVariant | getProp (const QString &key) |
| | 获取属性的值
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void | setProp (const QString &key, const QVariant &value) |
| | 改变属性的值
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std::vector< QString > | getPropKeys () |
| | 获取所有键
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The documentation for this class was generated from the following files: